Dark snails Healer bug

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Dark snails Healer bug

Postby kamidutten » Fri Feb 24, 2012 7:37 pm

So, it is my understanding that enemies with the prefix "Dark" can be "unhidden" and hurt by "light" attacks, such as the Healer attack Ether Flash or Holy Light, but this does not work on the "Dark Snails"

As you can see my healers wont use Ether flash nor Holy Light (left marked healer has both, right healer only has Ether flash), this only happens on these Dark snails, on the Dark skeletons they use Ether flash and everything else that "unhides" the enemies so the rest of my troops can kill them.

First i thought it was just this map, but its every map with Dark snails. I also tried adding more "towers" thinking maybe they needed someone to heal to be able to sue the abalities, nope, still cant "unhide" the snails.

OS: Win7 64x
Game version: 0.8.9
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Last edited by kamidutten on Fri Feb 24, 2012 7:57 pm, edited 1 time in total.
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Re: Dark snails Healer bug

Postby klattmose » Fri Feb 24, 2012 7:56 pm

It's a bug in the Healer logic when the priority "Both" is selected. Switch it to "Fight" and you'll be just fine.
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Re: Dark snails Healer bug

Postby kamidutten » Fri Feb 24, 2012 7:58 pm

Ok, i will switch them to fight then, thanks

Hoping this will get fixed in an upcoming version, such a great game!
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Re: Dark snails Healer bug

Postby Unchained » Fri Feb 24, 2012 9:00 pm

Just tested this in the beta version and it seems to be working fine, so if I understand the release schedule you should have a fix monday :)

I'd gotten so used to it I had to force myself NOT to set them to "both"
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