Nepene wrote:I've beaten every optional new game plus level except for this one. The blood mad revenant makes mincemeat of my melee only units, even with high levels (52+) and a build to maximize armor due to porcupine which deals massive damage.
I managed to beat the first blood mad revenant wave somehow, but the second one overwhelmed me. Well, it probably would have. Game froze when lots of people started dying.
Does anyone have a strategy to deal with these rather annoying units?
Anthony wrote:To be fair, I'm not confident I have these guys correctly balanced yet - they may genuinely be too hard.
To clarify - have you beaten all other NG+ levels on all difficulties, or just the side missions? Does that include the super sheep? If so, how did you find his HP to be?
If you've beaten everything except that one mission, I'll bet it's just a bit too tough. Is it Porcupine in particular that's screwing it up for you? That may need to be toned down a bit (in fact, I'll go ahead and tone it down a little on my internal dev build). You're not quite max level yet, but Porcupine at 336 damage is just a bit much I think. Ideally you should be avoiding melee units, but they have armor so you have to at least unleash some knights on them briefly.
Weird about the crash - does that happen often?
delve wrote:Just a random though, but what happens in code if two heroes die at precisely the same time?
Anthony wrote:Ahhhh - I forgot that was the melee-only level. That makes sense, and was very dumb of me, haha! I think I'll remove them all together (and just replace them with the other cultists who don't have porcupine) - that was a bit meaner than I meant to be. I'll bump up the porcupine damage a bit again then, though probably not quite to the full level it was at before.
As you may have noticed, I haven't yet had time to play all of the levels, and when most of your design is on spreadsheets you occasionally miss this kind of thing. I'm working on playthroughs now that the content is done, but feedback like this from you guys is invaluable.
Interesting about the crashes - if you're able to reproduce it regularly that could indicate a memory leak or something.
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