Anthony wrote:It's a bit of a problem of the space being super narrow. We'd have to give up lines of information to fit that. Granted, perhaps that would be better in some cases, but we'd need to figure out what exactly it should be for each one. Which particular enemy types are you referring to, and what information would you show in the details (that would fit)?
The absolutely essential information is whether they can dodge or resist damage. If an enemy has 70% physical/ ranged damage resist and you only have physical/ ranged units in that path you have to do 333% more damage. Their health is essentially tripled. It also helps knowing if they can phase, which you already show us
I'd much prefer knowing that to knowing how many strengths they have. It really does not help you much knowing that they have 5 strengths.
Alternatively, you could make it so that clicking on a wave displayed that unit type's information in the right box. The same information that you see when you click on a unit.