pseudonymph wrote:When an Abomination+ dies it deals damage to all defenders within 1.5 or something. This is pretty cool but it took me forever to figure out why my guys were dieing. It'd be nice if hints to that ability were included.
They are, unfortunately only on the battle preview screen - here, tooltips for monstrosities and abominations mention Death Splash. The same info should indeed be shown on the creep status pane in-battle at least, with a new icon for it.
A more pressing note is that when they explode they damage not just normal defending units but also support caster units such as Zelemir or Tletl-Meztli. I'm not sure if this was intended but it seems cruel to loose these characters when I was actually able to kill the enemy.
Well, you gotta kill them in a different place then.
. But yes, maybe for consistency it'd be a good idea if all non-defender characters were either taking damage only of the end_hit type, or if they all took all types of damage. (It could then be made so that normal hits could be healed, while end_hits from leaked creeps would reduce HP cap for that battle. But even if Lars would like this idea, he'll most likely say "very post-gold".