by larsiusprime » Thu Sep 13, 2012 8:05 am
Yeah, coyot's right about how chill is supposed to work.
1) If you hit an enemy with a status effect of the same intensity it already has, it just adds to the duration.
2) If you hit an enemy with a status effect of weaker intensity than it already has, it "converts" the weaker status to the higher intensity and adds the equivalent (shorter) duration.
3) If you hit an enemy with a status effect of stronger intensity than it already has, it does the same thing as #2), but flipped - it converts the existing (weaker) status to match the higher intensity (lowering its duration), then adds the two effects together.
If you're seeing something else go on, then that's a bug.