Realm of Madness - Zelemir is the god of frenzy

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Realm of Madness - Zelemir is the god of frenzy

Postby Ohlmann » Sat Sep 29, 2012 12:35 pm

Hello.

I have noticed that, while I have 1 in frenzy, on the last level on extreme difficulty, I have Zelemir chain casting a special 110% speed frenzy (at boost 3+, of course). He cast it so often that defender alway have it on ; it cause much lag and tend to largely trivialize the level.

Zelemir seem to also spam knockback way too often, but it's harder to see whether it is normal or not.

There were an host of other bugs : large pack of monster suddenly disappearing, and 2 cultists staying at 1 life, while every attack caused the "nom" message to appear. The usual solution of using knockback were not working, since cultists can't be knockbacked.
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Re: Realm of Madness - Zelemir is the god of frenzy

Postby larsiusprime » Sun Sep 30, 2012 3:36 pm

What version # of the game?
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Re: Realm of Madness - Zelemir is the god of frenzy

Postby Ohlmann » Sun Sep 30, 2012 4:42 pm

1.0.22 (linux). Number of point in frenzy does not seem to change anything.

Here a save that should show at least the constant 110% frenzy part.
Attachments
defenders_quest_save_slot_1.dfq
(95.56 KiB) Downloaded 30 times
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Re: Realm of Madness - Zelemir is the god of frenzy

Postby coyot » Sun Sep 30, 2012 5:00 pm

Managed to repro it with 1.0.27 on windows with the given save. More observations:
1) I selected a defender, waited till it happened, noticed frenzy icon in map and in his status pane, got the tooltip displayed (110%, 9.5 seconds) - and as it reached 6 seconds, (probably because Zelemir recast it), the tooltip suddenly stopped showing time and said only 110%.
2) Any defenders summoned after that immediately had frenzy on but from that point onwards, nobody has it in status tooltip.

3) Happens in Normal game as well, and with my own save too, and happens regardless of difficulty. The only difference I spotted was that in normal game, the frenzy was 85% instead of 110, duration was always 7 seconds and there were no timer/tooltip problems at all, but the frenzy coverage was almost total, interrupted only when Zelemir decided to cast pushback.
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Re: Realm of Madness - Zelemir is the god of frenzy

Postby larsiusprime » Mon Oct 01, 2012 12:58 pm

Great, thanks for this. Will try to fix :)
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