0.9.13

Bugs that are fixed (or that we think are fixed) will be moved into this sub-forum for organizational purposes. If you find that one of these bugs is still active, please start a new thread in the main bug report forum and link to the older thread in this sub-forum. Thanks!

0.9.13

Postby coyot » Sat May 26, 2012 4:04 pm

A quick-to-fix blocker (bug 371) - maps 4_2, 4_3 and 4_4 are broken due to terrain tile castle_gold vs gold_castle (one used in those maps and another listed in legal terrains for defender placement)

And when I tried to fix this in a mod, I found that I can't load mods - that is, when a mod loads, it tells me that the game will restart and I get a blue screen with "NULL MENU STATE" in the middle. Didn't bother to create a bug for that one.
coyot
 
Posts: 486
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Re: 0.9.13

Postby coyot » Tue May 29, 2012 4:52 pm

More problems discovered, here's the end of the bug list as it is now.
380 Frenzy icon not shown (trivial, defenders on top line of the map appear without icons)
379 Tooltips for burning show 0 dmg/sec (trivial, too)
377 Phased enemies cause stray projectiles - that's ugly but not gamebreaking.
376 Swipe sometimes hits one target twice and isn't restricted to 90 degree arc.
375 Bonus battles - possibly just work in progress, about 5 different glitches in mission setup
374 Spawned creeps break "First" targetting
373 Include cargo in monster strength calculation (not a bug really, but annoyance)
372 0.9.13 - non-swimming enemies can swim on some levels - serious map issues.
371 Maps 4_2 and 4_3 broken - see above, but it's a bit more complicated - the fix would however affect map 4_4 that uses the same (blocking) tile correctly (so it will need a new tile)
370 Monster tooltips - glitches in battle selection.
364 Several creep status pane glitches.
coyot
 
Posts: 486
Joined: Mon Feb 20, 2012 4:48 am

Re: 0.9.13

Postby coyot » Mon Jun 11, 2012 3:46 pm

coyot wrote:And when I tried to fix this in a mod, I found that I can't load mods - that is, when a mod loads, it tells me that the game will restart and I get a blue screen with "NULL MENU STATE" in the middle. Didn't bother to create a bug for that one.


This one appears to be fixed, mods load OK now.
coyot
 
Posts: 486
Joined: Mon Feb 20, 2012 4:48 am


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