Syntropy wrote: If the spells scaled both with Azra's level, the level of the enemy, and the level of the skill, they might stay relevant... As is, only Frenzy is ever really worth it.
Dagny wrote:One way to make Lightning stay relevant could be to make it deal damage equal to a percentage of the enemy's max HP, with the percentage increasing with each invested skill point.
Syntropy wrote:Lightning -- (Skill*Azra's Attack Value*[.5*Boost Value])+ (3%+[.77%*Skill]+[1%*Boost Value]) Total: 1845 + 10% of mob's max HP per hit at L40 max skill level, scaling up to 4612 + 15% with Azra at boost 5. (Since the mechanic already exists, no reason not to make use of it!)
klattmose wrote:Syntropy wrote:Lightning -- (Skill*Azra's Attack Value*[.5*Boost Value])+ (3%+[.77%*Skill]+[1%*Boost Value]) Total: 1845 + 10% of mob's max HP per hit at L40 max skill level, scaling up to 4612 + 15% with Azra at boost 5. (Since the mechanic already exists, no reason not to make use of it!)
At full boost, this would be enough to kill anything in 7 hits at the most. At 10 psi per hit as fast as you can click, nothing stands a chance. Killing Eztli shouldn't be as simple as 70 psi.
Damage + % damage, rounded down.
1 / [(1+1)/2] 100% 1845 + 10%
1 / [(1+2)/2] 66% 1230 + 6%
1 / [(1+3)/2] 50% 923 + 5%
1 / [(1+4)/2] 40% 738 + 4%
1 / [(1+5)/2] 33% 614 + 3%
1 / [(1+6)/2] 28% 516 + 2%
1 / [(1+8)/2] 25% 461 + 2%
Syntropy wrote:Final sidenote: you could always add in secondary effects to heal and lightning that iterated the cooldowns of higher spells slightly when they were cast, giving you a reason to keep up a steady lightning barrage if you have the psi and a reason to want the higher spells ready again.
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